Post by antiger on Nov 24, 2015 5:33:18 GMT
Hey Swindonians,
I thought I would kick off by posting a thread on my opponent in this war, No.10.
This is No.10's base:
Click here if image not visible
My attacking strength(army size 150,Lvl 3)
Ground units - Archers(12 hps/28HP), Giants(38 hit per 2s/430HP), Wizards(135 hit every 1.5s/108HP)
Air Units - Balloons(192 hit every 4s/216HP)
Clan Castle units - 4 L6 balloons(648 hit per 4s/
A good attacking strategy seems to be an air attack for 2 reasons
1. The base has a level 1 AD which once taken down leaves 3 archer towers and 2 wizard towers
2. The two mortars and the cannon are individually secured with wall partitions which makes life difficult for giants to take down
For an air attack, let us assess the opponents defensive strength
3 lvl 6 Archer towers( 35hps/ 580 HP)
1 lvl 1 Wizard tower (14.3 hit per 1.3 s/620HP), 1 lvl 2 Wizard tower( 16.9 hit per 1.3 s/660HP)
1 lvl 1 AD(80hps/800HP)
Zone1- Archer tower at the top left corner, assuming 10s for the first attack will need atleast 4 L3 balloons(758 hits per 4s), 3 survive
Zone2 -Archer tower at the bottom left corner(4 l3 ballons, 3 survive) + AD (4 L6 balloons(2582 hits every 4s),3 survive) + and Archer tower at the bottom right corner and L1 wizard tower(6 L3 baloons)
The remaining balloons should take care of the wiz towers
So a safe combination would be 16 balloons(80 hs), 40 archers(40hs), 5 wizards(20 hs), 10 barbarians(10hs) + 4 L6 balloons in CC + 1 lightening spell and 1 healing spell for safety
Lets see if this works out tomorrow
Let me know if I have messed up anywhere in my analysis. Cheers!
I thought I would kick off by posting a thread on my opponent in this war, No.10.
This is No.10's base:
Click here if image not visible
My attacking strength(army size 150,Lvl 3)
Ground units - Archers(12 hps/28HP), Giants(38 hit per 2s/430HP), Wizards(135 hit every 1.5s/108HP)
Air Units - Balloons(192 hit every 4s/216HP)
Clan Castle units - 4 L6 balloons(648 hit per 4s/
A good attacking strategy seems to be an air attack for 2 reasons
1. The base has a level 1 AD which once taken down leaves 3 archer towers and 2 wizard towers
2. The two mortars and the cannon are individually secured with wall partitions which makes life difficult for giants to take down
For an air attack, let us assess the opponents defensive strength
3 lvl 6 Archer towers( 35hps/ 580 HP)
1 lvl 1 Wizard tower (14.3 hit per 1.3 s/620HP), 1 lvl 2 Wizard tower( 16.9 hit per 1.3 s/660HP)
1 lvl 1 AD(80hps/800HP)
Zone1- Archer tower at the top left corner, assuming 10s for the first attack will need atleast 4 L3 balloons(758 hits per 4s), 3 survive
Zone2 -Archer tower at the bottom left corner(4 l3 ballons, 3 survive) + AD (4 L6 balloons(2582 hits every 4s),3 survive) + and Archer tower at the bottom right corner and L1 wizard tower(6 L3 baloons)
The remaining balloons should take care of the wiz towers
So a safe combination would be 16 balloons(80 hs), 40 archers(40hs), 5 wizards(20 hs), 10 barbarians(10hs) + 4 L6 balloons in CC + 1 lightening spell and 1 healing spell for safety
Lets see if this works out tomorrow
Let me know if I have messed up anywhere in my analysis. Cheers!